Source: Games For All Occasions
Category: GAMES FOR CHILDREN
One person represents the huntsman, the other players call themselves
after some part of a huntsman's belongings; for instance, one is the
cap, another the horn, others the powder-flask, gun, whip, etc.
A number of chairs are arranged in the middle of the room, and there
must be one chair less than the number of players, not counting the
The players then seat themselves round the room, whilst the huntsman
stands in the center and calls for them one at a time, in this way:
"Powder-flask!" At once "Powder-flask" rises and takes hold of the
"Cap," "Gun," "Shot," "Belt," the huntsman cries; each person who
represents these articles must rise and take hold of the player summoned
before him, until at length the huntsman has a long line behind him. He
then begins to run round the chairs, until he suddenly cries: "Bang,"
when the players must sit down. Of course, as there are not sufficient
chairs, one player will be left standing and he must pay a forfeit. The
huntsman is not changed throughout the game, unless he grows tired, when
he may change places with one of the others.
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