Source: School, Church, and Home Games
Category: SOCIABLE GAMES FOR YOUNG PEOPLE
All the players sit in a circle. Each is given the name of a bird. The
keeper takes a position in the centre of the room and begins to tell a
story about birds. When a bird's name is mentioned, that bird must
stand up and turn around once in front of his chair. Failing to do
this, he must pay a forfeit. When the keeper utters the word "migrate"
in his story, all of the birds must change seats and he tries to get
one of the seats. Succeeding, the one left without a seat, continues
the bird story. Otherwise the first keeper continues his story.
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