VIEW THE MOBILE VERSION of www.gameskidsplay.ca Informational Site Network Informational
Privacy
HomeArcadeGamesGame CategoriesGame SourcesOfficial War Rule Book

Games

Volley Ball
Ten to thirty players may play at one time on playground or g...

Button Fun.
An amusement for small children, is to gather together as m...

Home Run
_10 to 60 players._ _Schoolroom._ _Gas balls or bean ...

Japanese Fan Ball
This game is especially adapted for a lawn party for girls. E...

The Hotel Camps
Another little girl whom E. H. knew "once spent a short time ...

The Coach Game
[Illustration: x x x x 13 14 1...

Call Ball
A basketball is needed for this game. The players, 10 to 30, ...

Bean Bag
All stand in a line except one who is the leader who stands a...

Forfeits

Source: Games For All Occasions
Category: NEW YEAR'S DAY

In going through this book of games the reader will find that the

players for various reasons are penalized or required to pay a forfeit.

When a player is so fined he must immediately surrender some pocketpiece

or personal belonging as a pawn or security which may later be redeemed

when "Blind Justice" passes the real sentence.



The players usually select some ready witted person to assume the part

of Justice, another acts as Crier or Collector. Justice is blindfolded

and the Crier holds the article over his head saying: "Heavy, heavy

hangs over thy head." Justice asks: "Fine or Superfine?" If it be an

article belonging to a gentleman the Crier answers "Fine;" if it belongs

to a lady he answers, "Superfine," and asks, "What shall the owner do to

redeem his (or her) property?" and Blind Justice renders the sentence.



If the proper person has been chosen for Justice a great deal of fun may

be caused by the impromptu imposition of ridiculous penalties.



Or the persons making up the party may in turn take the part of Justice,

each imposing a penalty. Some of the most familiar penalties are:



Put one hand where the other cannot touch it--Grasp the elbow.



Take the Journey to Rome.--The culprit is required to go to each person

and say that he or she is going on a journey to Rome and ask whether

they have anything to send to the Pope. The players load him up with

various articles, the more cumbersome the better, which he must carry

until every person has been visited. Then he must walk out of the room

and back, distributing the articles to their proper places.



Spell Constantinople.--When the offender begins to spell and reaches

C-o-n-s-t-a-n-t-i-, the players cry "no" (the next letters in the word

being n-o). Each time the culprit gets to C-o-n-s-t-a-n-t-i-, the

players cry "no," and unless he knows the trick he will begin the

spelling again and again.



Kiss Your own Shadow.--If the culprit is not familiar with this forfeit

he will kiss his own shadow on the wall, but realizes how foolish he was

when he sees some other victim place himself between the light and a

lady and kiss his shadow which then falls on the lady.



Sit Upon the Fire.--This forfeit will puzzle the culprit, but may be

easily accomplished by writing the word "fire" on a slip of paper and

sitting upon it.



Ask a Question Which cannot be Answered in the Negative.--"What do the

letters y-e-s spell?"



Kiss a Book Inside and Outside Without Opening the Book.--This

apparently impossible feat may be accomplished by kissing the book

inside the room and then carrying it outside of the room and kissing it

there.



Take a Person up Stairs and Bring him Down on a Feather.--This is

another apparently impossible feat but of course there is "down on a

feather."



Act Living Statue.--The victim must stand upon a chair and is posed by

the players in succession according to their various ideas of Grecian

statuary, giving the victim various articles to hold in his hand such as

pokers, shovels, etc.



Leave the Room with two Legs and Come Back with Six.--This sentence can

be fulfilled by going out of the room and carrying a chair into the room

when you come back.



Perform the Egotist.--The culprit is required to drink his own health

and make some flowery speech concerning himself. If his speech is not

egotistic enough the players may again and again demand a more

flattering one.



Place three Chairs in a Row, Take off Your Shoes and Jump Over them.--It

is very funny to hear the culprit plead that he could not possibly jump

over the three chairs when the sentence means to jump over his

shoes--"take off your shoes and jump over them."



The Three Salutes.--The victim is required to "Kneel to the prettiest;

bow to the wittiest and kiss the one he loves the best." The easiest way

to pay this forfeit is to kneel to the plainest, bow to the dullest and

kiss the one for whom he cares the least.



Kiss the Lady you Love the best without letting any one know.--This is

performed by the condemned kissing several ladies, or perhaps every lady

in the room.



Imitate a Donkey.--The culprit must bray like one.



Play the Shoemaker.--The culprit must take off his shoe and pretend to

drive pegs into it.



Shake a Coin off the Head.--This may be made productive of much

amusement. The leader, having wetted a coin, presses it firmly for

several seconds against the forehead of the victim. When he withdraws

his thumb he secretly brings away the coin, but the victim invariably

believes that he can still feel it sticking to his forehead, and his

head-shaking and facial contortions to get rid of his imaginary burden

are ludicrous. It is understood at the time the sentence is pronounced

that he must shake the coin off and must not touch it with his hands.



The Three Questions.--The victim is required to leave the room. Three

questions are agreed upon in his absence, and he is requested to say

"yes" or "no" to each as they are asked him, not knowing, of course,

what the questions are, the result is usually embarrassing, he finds he

has made some ignominious admission, has declined something he would be

very glad to have or accepted something he would much rather do without.



Go to Market.--The culprit is ordered to go to market with some one of

the opposite sex. They stand about eight feet apart, facing each other,

and the culprit asks his companion if she likes apples (or any article

he may choose), if the answer is "yes," she takes a step forward, if

"no" a step backward. If something is liked very much or disliked very

much a long step is taken. Then she asks him a question which is

answered by stepping forward or backward and so on until they meet when

a kiss is usually claimed and taken.



Place a Straw or Small Article on the Ground in Such a Manner that No

one Present can Jump Over It.--This is done by placing the article

against the wall.



Bite an Inch Off the Poker.--A poker is held about an inch from the

face, making a bite--of course, the person does not bite the poker but

"an inch off the poker."



Blow a Candle Out Blindfold.--The person paying the forfeit is shown the

exact position of the candle and then blindfolded, and having been

turned about once or twice is requested to blow it out. The cautious

manner in which the person will go and endeavor to blow out the clock on

the mantle piece or an old gentleman's bald head, while the candle is

serenely burning a few feet away must be seen to be appreciated.



The German Band.--This is a joint forfeit for three or four persons,

each of whom is assigned some imaginary instrument and required to

impersonate a performer in a German band, imitating not only the action

of the players but the sound of the instrument as well.



Viewed 15138

Game Sources

Games And Play For School Morale
Ciphers For The Little Folks
Games For Everybody
Games For All Occasions
Games For The Playground, Home, School And Gymnasium
Games Without Music For Children
School, Church, And Home Games
Indian Games
What Shall We Do Now?: Five Hundred Games And Pastimes
Games For Halloween
The Book Of Sports
Outdoor Sports And Games

Game Categories

Games For Adults
Games For Special Days.
Thanksgiving
Feats And Forfeits
Eighth Grade
Quiet Games
Zigzag Games
Group Games For Adults
Ball Games
Washington's Birthday
Games For The Home
Pets
Ball Games
Thinking, Guessing, And Acting Games
Easter
Games For A Story Play Hour
Outdoor Games For Boys
Lincoln's Birthday
Gardening
Schoolroom Games For Intermediate Pupils
Balls And Bean Bags
Fourth Grade
Games For Children
Second Grade
Playhouses Of Other Peoples
Games With Marbles.
Outdoor Games For Boys
Games For Adults
Rainy-day Games
Suggestion For Conducting Play Leaders' Training Class
Schoolroom Games For Advanced And High School Pupils
Games For Cold Weather.
Table And Card Games
Guessing Games
Writing Games
Games For The Playground
Schoolyard Games For Intermediate Pupils
One Hundred Outdoor Games
First Grade
Picnic Games
Swimming.
Christmas
Outdoor Games For Older Boys And Young Men
Sociable Games For Young People
Bean Bag And Oat Sack Games
St. Valentine's Day
Games For The Schoolroom
Keeping Poultry.
Sports
Hazard Games
Carpentering.
Fifth Grade
In The Train Or During A Wait At A Railway Station
After Dinner Games For Christmas
Bees.
Graded Games For Schools And Community Recreation
In The Country
Trick Games For Sociables
Dangerous Games.
New Year's Day
Singing Games
Out For A Walk
Hallow-e'en
Third Grade
Competitive Stunts
Outdoor Games For Girls
Fourth Of July
Stunt Athletic Meet
Schoolyard Games For Primary Pupils
April Fool's Day
Schoolyard Games For Advanced And High School Pupils
Dolls' Houses
Counting-out; Choosing Sides
Dolls' Houses And Dolls Of Cardboard And Paper
Miscellaneous Active Games
Playing Alone, And Games In Bed
At The Seaside
Seventh Grade
Candy-making
Sixth Grade
Schoolroom Games For Primary Pupils
Ice Breakers For Sociables
Games At The Dining Table
A County Fair Play Festival
Woodcraft
Gymnastics.
May Day
Games Of Strength
Games For A Party
Gardening.
Sociable Games For Grownups
Cricket.
Drawing Games
Games And Pastimes For Washington's Birthday
Games For Tiny Tots
Racing Games For Picnics
Indoor Occupations And Things To Make
For The Younger Children
An Indoor Sports Fair