Games

Ferns
It should be noted that if you intend to skeletonize ferns, t...

Puzzled Words
Words are written out on slips of paper and then cut into sin...

Nut Race.
Choose two captains from the company, who select sides unti...

Sight Unseen.
Partners may be chosen in any way for this game. The host g...

A Dinner For Literary Celebrities
The Guests 1. A barrel maker.--Cooper. 2. A mixtu...

Compass
An attention game. The pupils stand in the aisle beside their...

Platter Or Dice.
The second in the list of games given by Father Brebeuf is ...

Multiplication Race
The pupils of each aisle constitute a team. The teacher decid...

Yards Off

Source: Games For The Playground, Home, School And Gymnasium
Category: QUIET GAMES





_3 to 30 or more players._

_Out of doors._

This is a form of I Spy or Hide and Seek, and seems indigenous
to New York. All players properly caught by the spy become
prisoners, but may be freed in a prescribed way. The procedure
which gives time for hiding is also distinctive.

Two players are chosen, one to be It and one for stick thrower. All
the players stand grouped around a goal, and the stick thrower throws
a stick as far away from the goal as he can. As soon as the stick
touches the ground, all of the players, including the thrower, but not
the one who is It, scatter and hide. The one who is It must walk to
the stick (never run), take it up, bring it back, and stand it up,
resting against the goal. He then starts to hunt for the hidden
players. He must run back and touch the goal for any player whom he
discovers, saying, "One, two, three, fo
!" naming the player. Any
one caught in this way becomes a prisoner at the goal. Any player who
has not been detected by the spy may run in to the goal at any time
and throw the stick away, whereby all of the prisoners, _i.e._ those
who have been spied and previously caught, become free and hide again.
Whenever this freeing of prisoners happens, the spy must return to the
goal, walk to the stick, pick it up, walk back with it to the goal
again, and go on with the play as before. This continues until the spy
has touched the goal for all of the players, though they need not all
be prisoners at once. Any player spied who reaches the goal before the
spy, is thereafter free; _i.e._ out of the game. The last one caught
becomes spy for the next game.




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