Source: School, Church, and Home Games
Category: OUTDOOR GAMES FOR OLDER BOYS AND YOUNG MEN
See clock games above.
At the signal to go, the number 6 man steps out of his place in the
circle and walks to the right around the circle, until he gets back to
the point in the circle he left, and tags off the Number 5 man on his
team, and this man walks around the circle. This means that all the
Number 5 men from all the different teams are walking around the
outside of the circle in a race, at the same time. Numbers 4, 3, and 2
follow in turn after 5. Number 2, after completing the circle, tags off
Number 1, the captain of the team, wearing a sash. The captain walks
about the circle until he gets to the hole in the circle which he left,
enters through the hole, bringing his sash to the leader, who stands in
the centre of the ring. The first sash to reach the leader decides the
winner of the race.
A running race can be substituted for the walking race and various
modifications used, such as backward walking, hopping, frog leap, etc.
Next: Chariot Race
Previous: Clock Games