Trades
Source:
Games For All Occasions
Category:
GAMES FOR CHILDREN
Each player must choose a trade and pretend to be working at it. For
instance, if he is a tailor he must pretend to sew or iron; if a
blacksmith, to hammer, and so on. One is the king, and he too, chooses
a trade. Everyone works away as hard as he can until the king suddenly
gives up his trade, and takes up that of some one else. Then all must
stop, except the one whose business the king has taken, and he must
start with the king's work. The two go on until the king chooses to go
back to his own trade, when all begin working again. Any one who fails
either to cease working or to begin again at the right time, must pay a
forfeit.
A somewhat more elaborate and livelier game of Trades is played by each
boy in the party choosing a trade which he is supposed to be carrying
on.
The leader must invent a story, and standing in the middle, must tell it
to the company. He must manage to bring in a number of names of trades
or businesses; and whenever a trade is mentioned, the person who
represents it must instantly name some article sold in the shop.
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