Source: Games for Everybody
The players sit in a circle, and each takes the name of some article
found in the schoolroom, such as desk, rubber, blackboard, etc.
One of the players stands in the center and spins a plate on end; as
he does so, he calls out the name of an article which one of the
players has taken.
The person named must jump up and catch the plate before it stops
If he is too slow, he must pay a forfeit. It is then his turn to spin
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