Games

Master Of The Ring
_2 to 30 or more players._ _Playground; gymnasium._ A...

Keep Moving
_5 to 60 players._ _Indoors; out of doors; schoolroom._ ...

Birds Fly
This is an attention game. The teacher stands before the clas...

Poison Seat
The children all endeavor to shift seats at the clapping of t...

Name Race
The pupils of each aisle constitute a team. A slip is handed ...

Blind Man's Wand
This is another way of playing Blind Man's Buff, and is thoug...

Squirrel And Nut
_10 to 60 players._ _Schoolroom._ All of the pupils b...

Link Race
The group is divided into two teams, and a leader appointed f...

Fortress

Source: School, Church, and Home Games
Category: OUTDOOR GAMES FOR OLDER BOYS AND YOUNG MEN





This game is similar to the preceding game. Three parallel lines are
made around a hollow square not less than 25 to 40 feet in dimensions.
This square is known as the fortress. A small space is marked off in
the centre of the fortress for a prison. Two captains are selected.
These two choose the members of their own teams, in turn. One team is
known as the defenders, the other as the attackers. The defending party
takes a position within the fortress and the attacking party is
scattered around the outside of the fort. Both are under the command of
their captains.

The attacking party may charge the fort as a group or may use any
tactics the captain may decide upon. He may feign an attack on one side
to draw the defenders' attention, while his principal attack may be
directed towards another point of the fortress. The methods of
engagement are as follows:

Opponents endeavor to push, pull, or carry each other across the guard
line. The defending players seek to force as many of the attacking
players in across the inside line as possible. Succeeding in this, such
players as have been drawn beyond the inside line are prisoners and
must take their place in the prison. The attacking party seeks to force
as many of the defenders beyond the outside line as possible.
Succeeding in this, all those so forced are placed in a small area,
which constitutes the prison of the attacking army. The captain should
seek to direct the strong against the strong as much as possible in
personal combat. The captains may exchange prisoners if they so desire.

The battle is won by either party making prisoners of all the
opponents, or it may be won by the besiegers, if one of their number
enters unattacked the prison within the fortress. Should the player
accomplish this, he shouts, "Hole's won," whereupon the defenders must
yield the fortress and the two armies change places, the defenders
becoming the attackers, and vice versa. If an old fence is used for one
side of the fortress, the other guard line should be drawn five feet
inside of the fence line.

The attacking captain may withdraw his forces at any time for rest or
consultation. Either captain may use a flag of truce for similar
purposes. Under such conditions they arrange for an exchange of
prisoners, etc.




Next: Forcing the City Gates

Previous: Push Cross Line



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