Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES
_10 to 30 or more players._
_Parlor; playground; gymnasium; schoolroom._
The players stand in a large circle and are numbered consecutively.
One player takes his place in the center. He calls two numbers, and
the players whose numbers are called must change places while the
center player tries to secure one of their places. The one who is left
without a place changes places with the center player.
FOR THE SCHOOLROOM
This game may be adapted by selecting two players
as chasers, who take their places in the front of the room. These
players are not blindfolded, as in the parlor form of the game. All of
the other players are seated, having been numbered. The teacher calls
two numbers, when the players bearing those numbers must rise at once
and exchange seats, the two chasers trying to catch them before they
can get to their seats.
When a game is played under these circumstances, it is not permissible
for the chaser to take a vacant seat; he must catch the player who is
running for it. No player, having once left his own seat, may return
to it, but must keep up the chase until he is caught or reaches the
seat for which he is running.
This game gives opportunity for some very lively chasing, with
good running and dodging up and down the aisles. As in all
running games in the class room, the seated players should keep
their feet out of the aisles.
For young children it may be found desirable to have only one
chaser. It generally adds to the interest of the game to have a
general exchange of seats at the opening of the game,
immediately after the numbers have been assigned, and before
the chasing is commenced, as then the person who calls the
numbers is at a loss to know how near or distant those called
may be in relation to each other, and this element adds much to
the sport of the game.
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