Games

Bowls
"I will play at _Bowls_ with the sun and moon."--_Byron....

Arch Ball
_10 to 100 players._ _Playground; gymnasium; schoolroom....

Potato Race
Two peach baskets and two potatoes, stones or blocks of wood ...

Oats Peas Beans
_6 to 60 players._ _Indoors; out of doors._ Oat...

Scat
_2 players._ _Indoors; out of doors; schoolroom._ One...

Water Experiment
A laughable experiment consists in filling mouth with water a...

Spelling Match.
Choose leaders and divide the company into sides. The sides...

A Dancing Man
The accompanying picture will show how a dancing man is ma...

Fortress

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





_10 to 100 players._

_Out of doors; gymnasium._

This is one of the very strenuous games based on the idea of
warfare. The underlying idea is exactly opposite to that of
Robbers and Soldiers, being a game of attack and defense rather
than of chase and capture.



A fortress is marked on the ground, in the shape of a large square or
oblong, the size differing with the area at disposal and the number of
players. It should be not less than twenty-five by forty feet in
dimensions. One or more sides of this may be situated so as to be
inclosed by a wall or fence. A line should be drawn five feet inside
of the fortress boundaries and another five feet outside of it; these
mark the guard lines or limits for making prisoners. Each party
should also have its priso
a small square marked in the center of
the fortress for the defenders, and another at some distant point for
the besiegers.

The players are divided into two equal parties, each under the command
of a general, who may order his men at any time to any part of the
battle. One party of players are defenders of the fortress, and should
scatter over it at the beginning of the attack and keep a sharp
lookout on unguarded parts at any time. The other players, forming the
attacking party, scatter under the direction of their general to
approach the fortress from different directions. This may be done in a
sudden rush, or deliberately before attacking. At a signal from their
general, the besiegers attack the fortress.

The method of combat is entirely confined to engagements between any
two of the opposing players, and is in general of the nature of a "tug
of war." They may push, pull, or carry each other so long as they
remain upright; but wrestling or dragging on the ground are not
allowed. Any player so forced over the guard line becomes a prisoner
to his opponent and is thereafter out of the game. If he be a
besieger, captured by a defender, he is placed within the prison in
the center of the fortress, and may not thereafter escape or be freed
unless the general should make an exchange of prisoners. Should he be
a defender, pulled over the outer guard line by a besieger, he is
taken to the prison of the attacking party, subject to the same rules
of escape. In the general engagement, players of equal strength should
compete, the strong players with strong ones, and _vice versa_. The
commanders should each give general directions for this to their men
before the engagement opens.

The battle is won by either party making prisoners of all of the
opponents. Or it may be won by the besiegers if one of their men
enters within the guard line inside the fortress without being touched
by a defender. Should a player accomplish this, he shouts "Hole's
won!" Whereupon the defenders must yield the fortress, and the two
parties change places, defenders becoming besiegers, and _vice versa_.
The possibility of taking the fortress in this way should lead to
great alertness on the part of the defenders, as they should leave no
point unguarded, especially a fence the enemy might scale. The guard
line should be drawn inside any such boundaries, and a player entering
in this way must of course get inside the guard line as well as over
the fence. The attacking party on its part will use all possible
devices for dashing into the fortress unexpectedly, such as engaging
the players on one side of the fort to leave an unguarded loophole for
entering at another.

The attacking general may withdraw his forces at any time for a rest
or for conference; either general may run up a flag of truce at any
time for similar purposes. Under such conditions the generals may
arrange for an exchange of prisoners; otherwise there is no means of
freeing prisoners.




Next: Fox And Geese

Previous: Forcing The City Gates



Add to Informational Site Network
Report
Privacy
ADD TO EBOOK


Viewed 3495

Game Sources

Games And Play For School Morale
School, Church, And Home Games
Games For All Occasions
The Book Of Sports
Outdoor Sports And Games
Games For The Playground, Home, School And Gymnasium
What Shall We Do Now?: Five Hundred Games And Pastimes
Ciphers For The Little Folks
Games Without Music For Children
Indian Games
Games For Everybody
Games For Halloween

Game Categories

Games For Adults
Games For Special Days.
Thanksgiving
Feats And Forfeits
Eighth Grade
Quiet Games
Zigzag Games
Group Games For Adults
Ball Games
Washington's Birthday
Games For The Home
Pets
Ball Games
Thinking, Guessing, And Acting Games
Easter
Games For A Story Play Hour
Outdoor Games For Boys
Lincoln's Birthday
Gardening
Schoolroom Games For Intermediate Pupils
Balls And Bean Bags
Fourth Grade
Games For Children
Second Grade
Playhouses Of Other Peoples
Games With Marbles.
Outdoor Games For Boys
Games For Adults
Rainy-day Games
Suggestion For Conducting Play Leaders' Training Class
Schoolroom Games For Advanced And High School Pupils
Games For Cold Weather.
Table And Card Games
Guessing Games
Writing Games
Games For The Playground
Schoolyard Games For Intermediate Pupils
One Hundred Outdoor Games
First Grade
Picnic Games
Swimming.
Christmas
Outdoor Games For Older Boys And Young Men
Sociable Games For Young People
Bean Bag And Oat Sack Games
St. Valentine's Day
Games For The Schoolroom
Keeping Poultry.
Sports
Hazard Games
Carpentering.
Fifth Grade
In The Train Or During A Wait At A Railway Station
After Dinner Games For Christmas
Bees.
Graded Games For Schools And Community Recreation
In The Country
Trick Games For Sociables
Dangerous Games.
New Year's Day
Singing Games
Out For A Walk
Hallow-e'en
Third Grade
Competitive Stunts
Outdoor Games For Girls
Fourth Of July
Stunt Athletic Meet
Schoolyard Games For Primary Pupils
April Fool's Day
Schoolyard Games For Advanced And High School Pupils
Dolls' Houses
Counting-out; Choosing Sides
Dolls' Houses And Dolls Of Cardboard And Paper
Miscellaneous Active Games
Playing Alone, And Games In Bed
At The Seaside
Seventh Grade
Candy-making
Sixth Grade
Schoolroom Games For Primary Pupils
Ice Breakers For Sociables
Games At The Dining Table
A County Fair Play Festival
Woodcraft
Gymnastics.
May Day
Games Of Strength
Games For A Party
Gardening.
Sociable Games For Grownups
Cricket.
Drawing Games
Games And Pastimes For Washington's Birthday
Games For Tiny Tots
Racing Games For Picnics
Indoor Occupations And Things To Make
For The Younger Children
An Indoor Sports Fair