The Huntsman





One person represents the huntsman, the other players call themselves

after some part of a huntsman's belongings; for instance, one is the

cap, another the horn, others the powder-flask, gun, whip, etc.



A number of chairs are arranged in the middle of the room, and there

must be one chair less than the number of players, not counting the

huntsman.



The players then seat themselves round the room, whilst the huntsman

stands in the center and calls for them one at a time, in this way:

"Powder-flask!" At once "Powder-flask" rises and takes hold of the

huntsman's coat.



"Cap," "Gun," "Shot," "Belt," the huntsman cries; each person who

represents these articles must rise and take hold of the player summoned

before him, until at length the huntsman has a long line behind him. He

then begins to run round the chairs, until he suddenly cries: "Bang,"

when the players must sit down. Of course, as there are not sufficient

chairs, one player will be left standing and he must pay a forfeit. The

huntsman is not changed throughout the game, unless he grows tired, when

he may change places with one of the others.





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