Spin the Platter





All of the players in the room are given a number. A tin plate is spun

in the centre of the room by one of the players who calls some number.

The one whose number is called endeavors to catch the plate before it

has stopped spinning. If successful, he calls another number after

again spinning the platter. Should the player fail to catch the platter

before it has stopped spinning, a forfeit is demanded. All the players

having forfeits are demanded to pay their forfeits by performing some

stunt suggested by one of the group selected to determine the penalty.





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