Spin Around Race





See clock games above.



Similar to the preceding race, except that each captain takes a

position about four feet outside of the circle near his own team. At

the signal to go, Number 6 steps out of his position in the circle and

runs to his own captain, linking his right arm in the right arm of the

captain, who spins him around twice. He then runs around the circle and

returns to his original place in the circle, and tags off 5, who

repeats the performance of 6. When 2 has completed his round of the

circle, he tags off his captain. The captain must run, without spinning

around, clear around the circle on the outside, and enter through the

point of the circle he originally held, and tag the leader in the

middle.





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