Sling the Sack





Either a good sized sack well stuffed with rags or straw, or a small

cloth sack filled with sand, may be used for this game. The game can be

played on a level stretch of road or in a good sized field. The group

is divided into two equal teams. A starting line is marked near the

center of the playing space. A player from each team takes a position

behind this starting line and in turn, with his left foot on the

starting line and with his shoulders at right angles to it, slings the

sack with his right arm straight at the elbow, over his head as far as

possible. A left-handed player may reverse this position. The spot

where the sack hits the ground is marked. The player from the opposing

team stands in the same position at the starting line, as did the first

player, and makes his throw in the same direction, and his throw is

marked. These two throws are made in order to measure what constitutes

a good throw of the sack. A line is drawn parallel to the starting line

at the point where the farther of the two preliminary throws landed.

The starting line and this other line are now known as goal lines. A

centre line is drawn parallel to the goal lines and half way between

them. A coin is flipped up between the two captains for the choice of

goals.



The captain who wins the toss can choose either the first throw or the

goal he desires to have. When this is determined, each team scatters

about on the territory in the vicinity of its own goal line, and the

captain of the team which has the first throw designates which player

on his team he desires to sling the sack first. This player (team A)

must take a position with his advanced foot on the goal line and sling

the sack with a straight arm over his head towards the opponent's goal

line. The opponents (team B) endeavor to catch the sack before it

touches the ground. Succeeding, the one catching the sack advances

three paces and from that position slings the sack over his head

towards team A's goal line. Team A players endeavor to catch the sack

and if successful, that player succeeding advances three paces towards

team B's goal line and slings the sack as before. Should any member of

the team fail to catch the sack when it is thrown into their territory,

the player first touching the sack in an effort to catch it, or the

player nearest to where the sack lands, must make the sling from the

point behind where the sack is picked up from the ground. The players

may move anywhere about in their territory. The captain should endeavor

to place them in a position so as to cover as much space as possible.

Side boundaries can be used if desired, in which case the team supposed

to receive the sack which gets out of bounds may advance three paces

whether the sack is caught or not, from the point in line with where it

first hits the ground.



A score is made each time the one member of a team catches the sack

with both his feet on the opponent's side of the centre line. In making

the catch, should he step back with one or both feet on or across the

centre line, or be driven back by the impetus of the sack, it shall not

constitute a point. After each point is made, goals are changed, the

losing team puts the ball into play. The team having the largest score

at the end of thirty minutes wins.





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