SCHOOL.





The players sit in a circle, and each takes the name of some article

found in the schoolroom, such as desk, rubber, blackboard, etc.



One of the players stands in the center and spins a plate on end; as

he does so, he calls out the name of an article which one of the

players has taken.



The person named must jump up and catch the plate before it stops

spinning.



If he is too slow, he must pay a forfeit. It is then his turn to spin

the plate.





ROSE TEST SCISSORS CROSSED OR UNCROSSED. facebooktwittergoogle_plusredditpinterestlinkedinmail

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