Two captains select sides. They then mark out on the ground two bases,

or homes. They also mark out two "prisons" near each home base. Then

each side stands in its own home and a player runs out and advances

toward the enemy's home. One of the enemy will then run out and

endeavour to tag him before he can run back to his own base, and one

of his side will try to tag the enemy, the rule being that each in

turn must have left his home after his opponent. If a player is

tagged, he becomes a prisoner of the other side and is put into the

prison. The successful tagger may then return to Ids home without

danger of being tagged. A prisoner may be rescued at any time if one

of his side can elude the opponents and tag him free from prison. The

game ends when all of one side are made prisoners.

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