Hush





The group sits in a circle in a room which is semi-dark. The leader

goes around inside of the circle and slips a button in the hands of one

of the players. He does this after making an offer to do it to several

others, so as to disguise where he finally deposits the button. All

then have a turn to guess in whose hands the button lies. The one who

guesses right becomes the leader, and the leader becomes a ghost. The

game then continues as before. The ghost asks questions of any of the

players, and they are not supposed to answer any question asked them

except by the leader. Should they do so, they also become ghosts. As

the ghosts multiply the game becomes more difficult. The game continues

until but two are left of the circle.





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