CONFUSIONS.





The players are provided with pencil and paper. Each player selects

the name of some animal, fish, or bird, and mixes the letters so as to

spell other words. For instance, if one chooses elephant, the words

might be "pent heal"; if monkey, "o my ken," while mackerel may be

"mere lack."



Allow five minutes for making the "confusion," no letter can be used

twice, and words must be formed. Then the hostess rings the bell and

each player in turn reads his "confusion" to the rest who guess what

his chosen word is. Each puzzle is carefully timed. The one whose

puzzle takes longest to guess is the winner, therefore, each person

must mix the letters as much as possible.



Sides may be chosen if preferred, the players taking turn alternately,

the side which has taken the least time to guess the puzzles is the

victorious side.





COMMERCE. CONSEQUENCES facebooktwittergoogle_plusredditpinterestlinkedinmail

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