Games

The Stage Coach
The leader tells every member of the company to choose as a n...

Fire.
Choose two leaders from among the players. Each leader cho...

Noughts And Crosses Or Tit-tat-toe
"Noughts and Crosses" is playable anywhere; all that is neede...

Uses Of The Various Tools
THE SAW.--Before a saw can be used after it is purchased, it ...

Jack Be Nimble
Place a small object eight to ten inches high upright on the ...

"what's My Thought Like?"
The players sit in a circle and one of them asks the others: ...

Acting Verbs Or Dumb Crambo
In this game the company divides into two. One half goes out,...

Washington's Birthday
To give a patriotic air to the surroundings should be the a...

Yards Off

Source: Games For The Playground, Home, School And Gymnasium
Category: QUIET GAMES





_3 to 30 or more players._

_Out of doors._

This is a form of I Spy or Hide and Seek, and seems indigenous
to New York. All players properly caught by the spy become
prisoners, but may be freed in a prescribed way. The procedure
which gives time for hiding is also distinctive.

Two players are chosen, one to be It and one for stick thrower. All
the players stand grouped around a goal, and the stick thrower throws
a stick as far away from the goal as he can. As soon as the stick
touches the ground, all of the players, including the thrower, but not
the one who is It, scatter and hide. The one who is It must walk to
the stick (never run), take it up, bring it back, and stand it up,
resting against the goal. He then starts to hunt for the hidden
players. He must run back and touch the goal for any player whom he
discovers, saying, "One, two, three, fo
!" naming the player. Any
one caught in this way becomes a prisoner at the goal. Any player who
has not been detected by the spy may run in to the goal at any time
and throw the stick away, whereby all of the prisoners, _i.e._ those
who have been spied and previously caught, become free and hide again.
Whenever this freeing of prisoners happens, the spy must return to the
goal, walk to the stick, pick it up, walk back with it to the goal
again, and go on with the play as before. This continues until the spy
has touched the goal for all of the players, though they need not all
be prisoners at once. Any player spied who reaches the goal before the
spy, is thereafter free; _i.e._ out of the game. The last one caught
becomes spy for the next game.




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