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Spin Around Race
A boy is selected from each aisle to take his place at least ...

Rope Skipping Relay
A piece of rope is necessary for each team. At the signal to ...

Peter Piper
This is an amusing game for children. A blackboard is needed ...

You Know Me
One of the group is given the privilege of starting the game ...

Hide The Clock
This is a good quiet game for the schoolroom. A loud ticking ...

Have You Seen My Sheep?
_10 to 30 or more players._ _Playground; parlor; gymnasi...

Run Rabbit Run
Class lines up in two groups. One group are rabbits, safe in ...

Did You Ever See A Lassie?
_10 to 60 or more players._ _Playground; gymnasium._ ...

Up Jenkins

Source: What Shall We Do Now?: Five Hundred Games And Pastimes

The players sit on opposite sides of a table, or in two opposite rows
of chairs with a cloth spread over their laps. A quarter or dime or
other small object is then passed about among the hands of one of the
sides under the table or cloth. At the word "Up Jenkins!" called by
the other side all these hands tightly clenched must be at once placed
in view on the table or the cloth. The first player on the other side
then carefully scans the faces of his opponents to see if any one
bears an expression which seems to betray his possession of the
quarter, and, having made up his mind, reaches over and touches the
hand in which he hopes the quarter is, saying, "Tip it." The hand is
then opened. If the guess is right the guessing side take the quarter
and hide it. If wrong, the same side hide it again, and the second
player on the guessing side tries his luck at discovering its
whereabouts. A score is decided on before the game begins, and the
winning side is that which make the fewest number of wrong guesses.

Another way to play "Up Jenkins" is to have the players, equally
divided, sit opposite each other at a table. A quarter is then passed
along under the table by one side or team. At the command "Up
Jenkins," given by the captain of the other side, chosen beforehand,
all the players on the side having the coin must lift their hands
above the table; and at the command "Down Jenkins," also given by the
captain, all the hands must be brought down flat on the table. The
greater the bang with which this is done, the less chance of detecting
the sound of the metal striking the table. The captain then orders the
players to raise their hands one by one, his object being to leave the
coin in the last hand. If he succeeds, his side takes the coin; if he
fails, the other side score the number of hands still left on the
table, and again hide the coin. Another person then becomes captain.
If the coin can be "spotted" in a certain hand, either by sight or
sound, before a hand has been removed, it has to be forfeited, and the
side that wins it adds double the number of hands of the other side to
their score. If it is "spotted" and is not in that hand, the side
still retains the coin, and also score double the number of hands. If
anybody obeys any one else but the captain, in raising, lowering or
removing his hands, his side loses the coin, no matter who holds it,
but neither side scores.

Next: Hunt The Ring

Previous: Kitchen Utensils

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