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Pass Ball Relay

Source: Games For The Playground, Home, School And Gymnasium
Category: BALL GAMES





_10 to 100 players.

Playground; gymnasium.

Basket ball._

Any number of teams may compete, but should contain an equal number of
players. The teams line up in single file, and the game consists in a
competition between them in passing a basket ball backward overhead,
followed by a short run for each player in turn.

A starting line is drawn across the playing space, behind which the
teams line up. The players in a team must not stand close enough
together to touch. An objective point or goal, such as a basket, is
placed in front of each team at a good running distance
at least
fifty or seventy-five feet if the space admits of it. On an athletic
field a player not on the team may be stationed to serve as this
objective point. Good form at the opening of the game calls for the
teams to be lined up with the balls resting on the ground in front of
the first players. On the starter's signal, "On your mark!" the first
players toe the starting line with both feet; on the next signal, "Get
ready!" they raise the balls overhead, but not to be touched by the
next players until put in play on the final signal. When the starter
says "Go!" the first player hands the ball backward overhead to the
next player, and each one in turn passes it in a similar way down the
line. When the last player receives the ball, he runs forward with it
around the goal, returns, and passes it to the player at the head of
the line, when it again travels backward to the rear as before. A
returning player may hand the ball to the front player, either facing
him or turning with his back to him and passing the ball overhead; but
he may not toss it to him. A returning player takes his place at the
head of the line, toeing the line, the file moving backward one step
to make room for him. The original leader of the line will thus move
gradually backward until he is at the rear of the file; he will be the
last runner forward, and should be plainly marked with a sash
diagonally across the breast to aid the judges in distinguishing him.
When he receives the ball, he runs forward with it around the goal
like his predecessors, but on his return, instead of lining up and
passing the ball backward, dashes with it over the finish line. The
finish line should be a tape (strand of worsted) stretched parallel
with the starting line, but three feet to the rear of the files.
Should the playing space not admit of this, the starting line may be
used as a finish line.

Should the ball be dropped as it is passed down the line, the player
next behind the one who last touched it must leave his place in the
line, pick up the ball, return, and put it in play from where it left
the line. If so rectified, this dropping of the ball does not score as
a foul.

There should be a judge of fouls for each team and two judges
at the finish. One foul is scored against a team fo


1. Every player who does not touch the ball as it is passed
backward.

2. Every player (except a returning player) who turns to face
the next one and hand the ball instead of passing it backward
overhead.

3. A returning player tossing the ball to the head of the file.

4. The head player standing forward of the starting line.

5. A runner touching the goal as he encircles it.

The teams win in the order of finishing if there be no fouls.
One foul disqualifies a team unless the competing teams have
made an equal or greater number of fouls. In such a case the
teams win in the order of finishing, plus consideration of the
smallest record on fouls. A team finishing second, for example,
with no fouls, would win over a team finishing first with one
or more fouls.

Teams Order of Finishing Number of Fouls Order of Winning

A 1 3
B 4 2 Third place
C 2 2 Second place
D 3 0 First place

These rules are used by the Girls' Branch of the Public Schools
Athletic League of New York.




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