Games

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Compass
An attention game. The pupils stand in the aisle beside their...

A Pueblo Settlement
Suppose now that you have been reading about the life of the ...

Watering
Boys generally fancy there is nothing like watering, and they...

Good Morning Game
One child is chosen as leader. He stands in front of class fa...

Tit Tat Too
A diagram similar to the illustration (Fig. 1) is drawn on a ...

I Spy

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





(See _Hide and Seek_ for list of other games of this type.)


_3 to 30 or more players._

_Out of doors; indoors._

One player is chosen to be the spy, who blinds his eyes at a central
goal while the other players scatter and hide. The spy counts one
hundred, upon the completion of which he announces his readiness to
take up the hunt by shouting aloud


"One, two, three!
Look out for me,
For I am coming and I can see!"

Or he may shout only the word "Coming!" as he leaves the goal, or
merely the last count, "One hundred!" The spy endeavors to detect as
many hidden players as possible, and for each player must dash back to
the goal, hit it three times, and call out, "One, two, three for

-," naming the player. Should he make a mistake in identity, the
player really seen and the one named by mistake are both free and may
return to the goal without further danger. As soon, however, as a
player knows he has been detected by the spy, he should race with the
latter for the goal, and should he reach it first, should hit it three
times and call out, "One, two, three for me!" Any player who can thus
make the goal after the spy has started on his hunt may save himself
in this way, whether he has been detected or not. Should all of the
players save themselves in this way, the same spy must blind for the
next game. This, however, seldom happens. The first one caught by the
spy, that is, the first one for whom he touches the goal, becomes spy
for the next game.




Next: Jack Be Nimble

Previous: I Say Stoop!



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