1050. A broom falling across the doorway, or chairs set crosswise, is the sign of a storm. Stratham, N.H. 1051. If a cloud and wind are coming, the wind will last. Trinity Bay, N.F. 1052. If a cloud looks as if it had ... Read more of Wind And Storm at Superstitions.caInformational Site Network Informational
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Turtle Race
Contestants lie flat upon their backs and throw an object ove...

Rope Skipping Contest
A piece of rope is needed for each team. At the signal to go,...

The blindfolded player is placed in the middle of the room, a...

The guests are requested to bring something wrapped up in p...

Flowers And The Wind The
_4 to 30 or more players._ _Indoors, out of doors._ T...

July Fourth.
Aside from the enjoyment of firecrackers, etc., there are a...

Bernardi's System
_Upright swimming._--This is a new mode of swimming, introduc...

Schoolroom Dodgeball
_10 to 60 players._ _Gas Ball._ The players are evenl...

Cross Questions

Source: What Shall We Do Now?: Five Hundred Games And Pastimes

The players sit in a circle, and the game begins by one player turning
to the next and asking a question. Perhaps it will be, "Did you get
very wet this evening?" The answer may be, "Fortunately I had a
mackintosh." The second player then asks the third, and so on round
the circle until it comes to the first player's turn to be asked a
question by the last one. Perhaps this question will be, "I hope your
cousin is better?" All these questions and answers have to be very
carefully remembered, because on the circle being complete each player
in turn has to repeat the question which was put to her and the answer
which she received to the question which she herself put. Thus in the
present instance the first player would announce that the question
was, "I hope your cousin is better?" and the answer, "Fortunately I
had a mackintosh." Another variety of cross question is played as
follows. The company is divided into two parts, and stand facing each
other. A leader is chosen for each side, one to give the questions and
one to give the answers. One goes down his side giving to each player
in a whisper some serious question which he must ask of his opposite
in the other line. The other leader whispers to each of his players an
absurd answer. Then the play begins. The first in line asks his
opponent his question and receives the absurd answer three times. If
either of them smile he is put out of the game. The person who can
keep a straight face to the last, wins the prize. After the whole line
has asked and answered the first set of questions, the first couple
become the leaders, and propound two other sets of questions and
answers. And so on until only two are left.

Next: Ruth And Jacob

Previous: Judge And Jury

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