GAMES FOR HALLOWEEN
Hallow-e'en or Hallow-Even is the last night of October, being the eve
or vigil of All-Hallow's or All Saint's Day, and no holiday in all the
year is so informal or so marked by fun both for grown-ups as well as
...
WALNUT BOATS
Open English walnuts, remove meat, and in each half shell fasten short
pieces of differently colored Christmas candles, each of which is to
be named for a member of party and, after lighting, set afloat in
large pa...
DUMB CAKE
Each one places handful of wheat flour on sheet of white paper and
sprinkles it over with a pinch of salt. Some one makes it into dough,
being careful not to use spring water. Each rolls up a piece of dough,
spread...
FLOUR TEST
A bowl is filled tightly with flour. During the process of filling, a
wedding ring is inserted vertically in some part of it. The bowl, when
full, is inverted upon a dish and withdrawn, leaving the mound of
flour o...
LOVER'S TEST
A maid and youth each places a chestnut to roast on fire, side by
side. If one hisses and steams, it indicates a fretful temper in owner
of chestnut; if both chestnuts equally misbehave it augurs strife. If
one or ...
PERPLEXING HUNT
In this game the seeker for a prize is guided from place to place by
doggerels as the following, and is started on his hunt with this
rhyme:
"Perhaps you'll find it in the air;
If not, look underneath your ...
APPLE SEEDS
Apple seeds act as charms on Hallowe'en. Stick one on each eyelid and
name one "Home" and the other "Travel." If seed named travel stays on
longer, you will go on a journey before year expires. If "Home" clings
bet...
HIDING RING, THIMBLE AND PENNY
Hide ring, thimble and penny in room. To one who finds ring, speedy
marriage is assured; thimble denotes life of single blessedness; penny
promises wealth.
...
PULLING KALE
All are blindfolded and go out singly or hand-in-hand to garden.
Groping about they pull up first stalk of kale or head of cabbage.
If stalk comes up easily the sweetheart will be easy to win; if the
reverse, hard ...
NUTS TO CRACK
Pass pencils and paper to each guest with the following written upon
it:--
1 (A Dairy product.)
2 (A Vegetable.)
3 (A Country.)
4 (A Girl's name.)
5 (A structure.)
6 (A name often applied to one of our presid...
RAISIN RACE
A raisin is strung in middle of thread a yard long, and two persons
take each an end of string in mouth; whoever, by chewing string,
reaches raisin first has raisin and will be first wedded.
...
"WHAT'S MY THOUGHT LIKE?"
The players sit in a circle and one of them asks the others: "What's
my thought like?" One player may say: "A monkey"; the second: "A
candle"; the third: "A pin"; and so on. When all the company have
compared the t...
KISMET
Take half as many apples as guests, tie two long strings, one red and
one yellow, to each apple.
Place them in one large or several small baskets or receptacles on a
table. The girls choose the red and the boys t...
THREADING A NEEDLE
Sit on round bottle laid lengthwise on floor, and try to thread a
needle. First to succeed will be first married.
...
SNAPDRAGON
1. The dragon consists of half a pint of ignited brandy or alcohol in
a dish. As soon as brandy is aflame, all lights are extinguished, and
salt is freely sprinkled in dish, imparting a corpse-like pallor to
every ...
PUMPKIN ALPHABET
Carve all the letters of the alphabet on a medium sized pumpkin. Put
it on a dish and set on a stand or table. Each guest in turn is
blindfolded and given a hat-pin, then led to pumpkin, where he (she)
is expected ...
DOUGH TEST
Take water and meal and make dough. Write on slips of paper names of
several of opposite sex friends; roll papers into balls of dough and
drop them into water. First name to appear will be future husband or
wife.
...
WATER EXPERIMENT
A laughable experiment consists in filling mouth with water and
walking around house or block without swallowing or spilling a drop.
First person of opposite sex you meet is your fate. A clever hostess
will send tw...
THE DREAMER
If a maid wishes to know whom she is to marry, if a man of wealth,
tradesman, or traveler, let her, on All-Hallow-e'en, take a walnut,
hazelnut, and nutmeg; grate and mix them with butter and sugar into
pills, and ...
CELLAR STAIRS
Cellar-stairs' test is where girl boldly goes downstairs backward,
holding a mirror, and trying to catch in it the features of him who is
to be her mate.
...
AROUND THE WALNUT TREE
Of all Hallow-e'en spells and charms associated with nuts, the
following is one of the oldest: If a young man or woman goes at
midnight on Hallow-e'en to a walnut tree and walks around three times,
crying out each ...
DUCKING FOR APPLES
Into one tub half filled with water are placed apples to the stems of
which are tied bits of paper containing the names of the boys present
at the party, while across the room is a similar tub in which the
names of...
GAME OF FATE
Guests take part, seated in a circle. Three Fates are chosen, one of
whom whispers to each person in turn name of his (her) future
sweetheart. Second Fate follows, whispering to each where he (she)
will next meet h...
CANDLE AND APPLE
At one end of stick 18 inches long fasten an apple; at the other end,
a short piece of lighted candle. Suspend stick from ceiling by stout
cord fastened in its middle so that stick will balance horizontally;
while ...
WHERE DWELLS MY LOVER?
Steal out unobserved at midnight; plucking a small lock of hair from
your head, cast it to breeze. Whatever direction it is blown is
believed to be location of future matrimonial partner.
"I pluck this lock of...
COMBING HAIR BEFORE MIRROR
Stand alone before mirror, and by light of candle comb your hair; face
of your future partner will appear in glass, peeping over your
shoulder.
...
THE FOUR SAUCERS
Place four saucers on table in line. Into first put dirt; into second,
water; into third, a ring; into fourth, a rag. Guests are blindfolded
and led around table twice; then told to go alone and put fingers into
sa...
FEATHER TESTS
To foretell complexion of future mate, select three soft, fluffy
feathers. (If none is handy, ask for a pillow and rip open and take
out feathers.) On bottom end of each feather fasten a small piece of
paper; a dro...
BOWLS
One bowl is filled with clear water, another with wine, a third with
vinegar, a fourth is empty. All are placed in line on table. Each
person in turn is blindfolded, turned about three times, and led to
table. A ha...
ROSE TEST
Take two roses with long stems. Name one for yourself and one for your
lover. Go to your room without speaking to any one; kneel beside bed;
twine stems of roses together, and repeat following lines, gazing
intentl...
NECKLACE
Make barrel-hoop into necklace of bread, candies, red peppers and
candle-ends, and hang horizontally from ceiling. Set hoop whirling and
try to grasp its freight with your teeth. Accordingly as you like your
first ...
WINNOWING CORN
Steal out into barn or garden alone and go three times through motions
of throwing corn against the wind. The third time an apparition of
future spouse will pass you; in some mysterious manner, also, you may
obtain...
CONSEQUENCES
One of the most popular games at a party is certainly "Consequences";
it is a very old favorite, but has lost none of its charms with age.
The players sit in a circle; each person is provided with a half sheet
of n...
DRY BREAD
Dreams mean much on Hallow-e'en, but certain ceremonies must be
carefully followed in order to insure the spell. Before going to sleep
for the night have some one bring a small piece of dry bread. No word
can be sp...
MAGIC STAIRS
Walk downstairs backward, holding lighted candle over your head. Upon
reaching bottom, turn suddenly and before you will stand your wished-
for one.
...
ACTING RHYMES
For this game, half the players go outside the door, whilst those who
stay in the room choose a word of one syllable, which should not be
too difficult. For instance, suppose the word chosen be "Flat," those
who ar...
ALPHABET GAME
Cut alphabet from newspaper and sprinkle on surface of water; letters
floating may spell or suggest name of future husband or wife.
...
SHADOW BUFF
A splendid game, and one specially suitable for a large party. A sheet
or white tablecloth is first of all stretched right across the room,
and on a table behind it is placed a bright lamp. All the other lights
in ...
WET APPLE SEEDS
Name two wet apple seeds and stick them on forehead. First seed to
fall indicates that the person for whom seed is named is not a true
lover.
...
PARTNERS
The players divide themselves into ladies and gentlemen, if the ladies
predominate some must personate gentlemen, and vice versa. The
gentlemen then proceed to choose lady partners. One of the players
next undertak...
APPLE PARING
Each guest, receiving apple and knife, is requested to peel apple
without breaking; then swing paring around head, and let it drop to
floor. The letter formed is initial of future mate's name. Or, you may
hang your...
THE FARMYARD
This game, if carried out properly, will cause great amusement. One of
the party announces that he will whisper to each person the name of
some animal, which, at a given signal, must be imitated as loudly as
possib...
MELTING LEAD
Each person melts some lead and pours it through a wedding-ring or key
into a dish of water. The lead will cool in various shapes, supposed
to be prophetic. Any ingenious person will interpret the shapes, and
furni...
FORTUNE TELLING
The Fortune Teller must provide the person who is to have his or her
fortune told with a piece of paper and a pencil and then proceed to
say:
1. Write "Yes" or "no."
2. "State a gentleman's or a lady's name."
(...
LOVE'S DISPENSARY
A cozy corner or a convenient part of the room may be converted into
an impromptu dispensary with the addition of the Love potions and
receptacles containing them, presided over by Dr. Dopem and his
assistants. The...
REMEDIES AND THEIR USE.
Red pills--six, take one every two and a half minutes. Will cause your
ideal to reciprocate your love.
Pink pills--four at once. Will renew your fading love.
White pills--three, taken with eyes closed. Will cur...
APPLES AND FLOUR
Suspend horizontally from ceiling a stick three feet long. On one end
stick an apple, upon other tie small bag of flour. Set stick whirling.
Each guest takes turn in trying to bite apple-end of stick. It is
amusing...
WEB OF FATE
Long bright colored strings, of equal length are twined and
intertwined to form a web.
Use half as many strings as there are guests.
Remove furniture from center of a large room--stretch a rope around
the room...
PARTNERS AND GROUPS
Partners for different games or for the midnight spread may be decided
by the fates. Write a number on one side of a small slip of paper, on
the reverse side write a bit of "fortune." Place the folded papers in...
A FEW SUGGESTIONS FOR FORTUNES.
You will meet your future husband (or wife) to-night.
Prosperity and love await you.
A lap full of money and a lap full of children.
Change your mind before it is too late.
You have made the right choice.
Your lo...
BLIND NUT SEEKERS
Let several guests be blindfolded. Then hide nuts or apples in various
parts of room or house. One finding most nuts or apples wins prize.
...
TO TRY ONE'S LUCK
In a dish of mashed potatoes place a ring, a dime, and a thimble. Each
guest is provided with a spoon with which to eat the potatoes; whoever
gets the ring is to be married within a year; the thimble signifies
sing...
THE LOAF CAKE
A loaf cake is often made, and in it are placed a ring and a key. The
former signifies marriage, and the latter a journey, and the person
who cuts the slice containing either must accept the inevitable.
...
CYNIVER
Each girl and boy seeks an even-leaved sprig of ash; first of either
sex that finds one calls out cyniver, and is answered by first of
opposite sex that succeeds; and these two, if omen fails not, will be
joined in...
NAMING CHESTNUTS
Roast three chestnuts before the fire, one of which is named for some
lady (or gentleman); the other two, for gentlemen (or ladies). If
they separate, so will those for whom they are named; those jumping
toward the...
THE MIRROR
Walk backward several feet out of doors in moonlight with mirror in
your hand, or within doors with candle in one hand and mirror in
the other, repeating following rhyme, and face of your future
companion will appe...
JUMPING LIGHTED CANDLE
Place a lighted candle in middle of floor, not too securely placed;
each one jumps over it. Whoever succeeds in clearing candle is
guaranteed a happy year, free of trouble or anxiety. He who knocks
candle over will...
RING AND GOBLET
Tie wedding-ring or key to silken thread or horsehair, and hold it
suspended within a glass; then say the alphabet slowly; whenever
ring strikes glass, begin over again and in this way spell name of
future mate.
...
MIRROR AND APPLE
Stand in front of mirror in dimly lighted room and eat an apple. If
your lover reciprocates your love he will appear behind you and look
over your right shoulder and ask for a piece of apple.
APPLE-SEED TEST
...
NEEDLE GAME
Each person floats greased needle in basin of water. Impelled by
attraction of gravitation, needles will act very curiously; some
cling together, others rush to margin and remain. The manner in which
one person's n...
WINDING YARN
Throw a ball of yarn out of window but hold fast to one end and begin
to wind. As you wind say, "I wind, who holds?" over and over again;
before end of yarn is reached, face of future partner will appear in
window,...
RIDDLES
Few children think they will ever tire of playing games; but all the
same, towards the end of a long evening, spent merrily in dancing and
playing, the little ones begin to get too weary to play any longer,
and i...
LACROSSE.
In 1667, Nicolas Perrot, then acting as agent of the French government,
was received near Saut Sainte Marie with stately courtesy and formal
ceremony by the Miamis, to whom he was deputed. A few days after his
ar...
PLATTER OR DICE.
The second in the list of games given by Father Brebeuf is that which
he calls "platter." Writers who describe the habits of the Indians at
the north have much to say concerning this game. According to
Lescarbot,...
Ciphers Codes Or Keys
This lesson is intended to teach the code or key. Attention is called to the mathematical regularity of its construction, which will enable the teacher to demonstrate it in a very simple manner. First write the c...
STRAW OR INDIAN CARDS.
The third game mentioned by Father Brebeuf was that which was called
straw. We have seen that the first of these games called for strength,
agility and endurance. It was as free from elements of chance as any
hum...
CHUNKEE OR HOOP AND POLE.
Among the Indians at the south, observers noted and described a game of
great antiquity, of which we have no record during historical times
among those of the north, unless we should classify the game of javelin
...
OTHER ATHLETIC GAMES.
In addition to the games of lacrosse, platter or dice, straws and
chunkee, there were other games, some of an athletic nature, some
purely of chance, which observers have described, some of which are
mentioned on...
OTHER GAMES OF CHANCE.
There was diversity in the forms of the games of simple chance as well
as in the athletic games, and besides those which have been already
described, the Indians on the Pacific Coast had a great variety of
games,...
CONTESTS OF SKILL.
Lewis and Clarke [Footnote: Vol. II, p. 140.] describe a game among the
Oregon Indians which can neither be called an athletic game nor a game
of chance, but which seems to have been a simple contest of skill. "Tw...
ANIMAL SHOW.
An amusing game for children is one in which each child is to make
some sort of animal out of vegetables or fruit, and toothpicks.
When all the children have arrived, pass around slips of paper
containing a n...
CHASE THE RABBIT.
All the children kneel on the floor in a ring with hands on each
other's shoulders.
One is chosen to be the "rabbit" and runs around outside the ring and
touches one of the players, who is to chase him to his "...
SOAPBUBBLE CONTEST.
Provide each child with a clay pipe and prepare two basins of soap
suds for the game. If a little glycerine is put in the water, the
bubbles will last longer.
Divide the company into two sides, an even number ...
ROSE GUESS.
Any child can play this simple game. Take a full blown rose and hold
it up where all can see it, then let them write on a slip of paper how
many petals they think are in the rose.
The petals are then counted by...
NEW BLIND MAN'S BUFF.
The one who is chosen for the "blind man" does not have his eyes
bandaged as in the old game.
Stretch a sheet between two doors and place a light, candle or lamp,
on a table some distance from the sheet. The "b...
FINDING FLOWERS.
A very simple game for children is one played like the old-fashioned
"London Bridge."
Two children with joined hands stand opposite each other, and the rest
form a ring and pass under the raised hands, while th...
BEANBAG CONTEST.
Prepare an even number of bean bags of
moderate size, half of one color and half of another.
Appoint leaders, who choose the children for their respective
sides. There should be an even number on each side. The...
BLOWING THE FEATHERS.
The children are seated on the floor, around a sheet or
tablecloth. This is held tight by the players about 1 1/2 ft. from the
floor, and a feather is placed in the middle.
One is chosen to be out, and at a giv...
SCHOOL.
The players sit in a circle, and each takes the name of some article
found in the schoolroom, such as desk, rubber, blackboard, etc.
One of the players stands in the center and spins a plate on end; as
he does ...
HIDE THE THIMBLE.
All the players but one, leave the room. This one hides a thimble in a
place not too conspicuous, but yet in plain sight.
Then the others come in, and hunt for the thimble; the first one
seeing it, sits down an...
FAN BALL.
Make two balls, one red and one blue, out of paper thus--
[Illustration: A drawing of three identical circles of paper. No. 1
should have slits on the top, bottom, left, and right. No. 2 should
have slits on ...
SPOOL FLOWER HUNT.
Gather together as many spools as possible, marking each with a
separate letter, which, when put together, will form the name of some
flower, such as: rose, violet, daisy, pansy, etc. Stand all the
spools in a r...
MARBLE CONTEST.
Cut five holes of different sizes in the lid of a pasteboard
box. Number the largest hole 5; the next largest 10; the next, 20; the
next, 50; and the smallest, 100.
Place the box on the floor and give each chil...
PASSING BY.
An amusement for children on a train, or at home when it is raining,
is the following, and it will help to while away the time.
If there are several children, choose sides and appoint one to keep
the count for ...
THE SERPENT'S TAIL.
This is a Japanese game, and is played this way. All the children form
a line, each resting his hands on the shoulders of the player in front
of him. One child is chosen out, and is called the "catcher." The
firs...
LITTLE BOPEEP.
Dress the little girl in whose honor the party is given as little
Bo-peep, with a little crook.
Hide small toy sheep all over the room in every nook and corner. As
each child comes, give her a little stick fi...
SPOOL ARMIES.
Children may derive a lot of fun from a large supply of empty spools
of all shapes and sizes. Pieces of cotton batting stuck in the
opening at the top may serve as heads.
For the "army" gather together as many...
SPINNING FOR 20.
On a board or piece of cardboard, mark with pencil or ink, the design
illustrated, the size of the circles varying with the size of the
board.
[Illustration: 4 concentric circles, numbered 20, 15, 10, and 5.]
...
SHOE HUNT.
Shoes, four inches long, are cut out of cardboard, from patterns found
in catalogues. The pairs are mixed and hidden all over the room, high
and low, behind pictures, under mats, etc.
The girl or boy finding th...
HOPOVER.
Fun for the children is in store when they play this game. All stand
in a circle, not too near each other. One player stands in the center,
holding a rope, or stout cord, at the end of which is attached a
weight ...
BOUQUET.
This is played similarly to "Stage-coach." Any number of children can
play it. One is chosen out and is called the "gardener."
All the children sit in a circle and the "gardener" gives each one in
turn the nam...
SIMPLE SIMON'S SILLY SMILE.
All the players sit in a circle and one who is bright and witty is
chosen as leader. He stands in the center of the circle and asks the
most ridiculous questions he can think of.
The players when asked any ques...
TEAPOT.
One player leaves the room, and while he is gone the rest decide upon
some word which has several meanings, which he must guess when he
comes in.
The rest of the players converse about the word, but instead of
...
BLIND MAN'S BUFF.
It is hardly necessary to describe this game as almost everybody knows
how to play it. There may be some who do not know, however, so it is
included here.
Clear the room as much as possible, pushing all the ch...
CAT AND MOUSE.
The children sit in two rows facing each other, with a space
between. Blindfold two children, one being the "cat" and the other the
"mouse."
The "cat" stands at one end of the row and the "mouse" at the
other....
MUSICAL CHAIRS.
Musical Chairs, or Going to Jerusalem, is a favorite game of the
children. Someone who plays the piano well starts up a lively tune and
the children march around a row of chairs which have been arranged
facing al...
BUTTON, BUTTON.
All the children sit in a circle with hands placed palm to palm in
their laps. One child is given a button and she goes to each in turn,
slipping her hands between the palms of the children. As she goes
around th...
STATUES.
Arrange all the children except one on chairs or a bench. This one is
the leader and she stands on the floor in front of the children.
Beginning at one end of the row, she pulls each child from the bench,
letting...
OUR COOK DOESN'T LIKE PEAS.
All the players except one sit in a row. This one sits in front of
them and says to each one in turn: "Our cook doesn't like P's; what
can you give her instead?"
The first one may answer "sugar" and that will s...
HOLD FAST, LET GO.
A simple game for small children is the following. Each child takes
hold of a small sheet or tablecloth, the leader holding it with his
left hand, while he pretends to write with his right hand.
The leader say...
SIMON SAYS.
One child is selected to be Simon. The rest of the children sit around
in a circle. Simon stands in the middle and gives all sorts of orders
for the children to follow. Every order which begins with "Simon says"
...
OLD SOLDIER.
One child, who represents the old soldier, goes around to each child
in turn and begs for something, saying that he is poor, hungry, blind,
etc., and asks what they will do for him.
In answering the old soldier...
HIDE AND SEEK.
One child is chosen out. This one stands by a post or in a corner
which is called "base," and hides his eyes. The children decide among
themselves how much he shall count while they are hiding. Suppose they
choos...
HANGMAN.
Two children may derive a great deal of amusement from this simple
pastime. At the top of a piece of paper write all the letters of the
alphabet. Underneath, the child who has thought of a word or short
sentence ...
BIRD, BEAST, OR FISH.
A simple little game for amusing two children is the following. Write
on the top of a slate or paper the words "Bird, beast, and fish."
One child thinks of the name of some animal and puts down the first
and la...
PETER PIPER.
This is an amusing game for children. A blackboard is needed upon
which the verse, "Peter Piper," etc., is illustrated or written so
that the words are mixed up and it will be difficult to point
out. Some older p...
LOOK OUT FOR THE BEAR!
Any number of children can play this game. One is chosen to be the
"bear," and he hides in some part of the room or garden, while the
rest, with their backs turned, are standing at their goal.
As soon as the c...
HOOP RACE.
All children love to roll hoops. For a little folks party, plan to
have as many hoops as children, so each can have one.
Bind these around with tape or ribbon. The children contest one at a
time. The child who ...
BUTTON FUN.
An amusement for small children, is to gather together as many buttons
of all shapes and sizes, plain and fancy, as can be obtained.
The largest button is the father, the next size is the mother, several
childr...
STEPS.
One child is chosen out. This one stands by a post or door with his
back to the other players. The rest of the children stand in a row at
the other end of the room or porch, as the case may be.
The one by the d...
HE CAN DO LITTLE.
All the players sit in a circle. One, knowing the catch, begins by
saying: "Ahem, he can do little who cannot do this." While saying
this, he taps a stick on the floor several times.
This stick passes from one ...
WINK.
All the girls sit in a circle, and the boys stand outside, one boy
behind each girl's chair. One chair is left vacant, but a boy stands
behind it, and by winking at the girls one at a time, tries to get one
for h...
DOUBLE TAG.
The children stand in pairs, one behind the other, in the form of a
circle, all facing the center.
Two of them are out, one who runs away, and the other who tries to
catch him. The one who is running away may p...
PUSS IN THE CORNER.
All the children except one stand in corners, or in any fixed stations
if there are not enough corners to go around. The one who is out
stands in the middle to represent "Puss." The players then beckon to
each ot...
I HAVE A BASKET.
One child begins by saying: "I have a basket." The one to his left
says: "What is in it?" The first one replies with the name of some
article beginning with "a," as "apples."
No. 2 says: "I have a basket," and ...
STILL POND, NO MORE MOVING.
All the children form a circle, joining hands. One is blindfolded,
given a cane, and stands in the middle of the circle.
The children march around her, going fast or slowly until she taps on
the floor three ti...
RING ON A STRING.
Slip a ring on a long piece of string having the ends knotted
together. The players stand in a circle and the string passes through
their closed hands. Each makes the motions of passing something.
The ring circ...
HUNT THE SLIPPER.
All the children except one sit on the floor in a circle, with their
knees raised. The one left out brings a slipper, and handing it to one
child says:
"Cobbler, cobbler, mend my shoe,
Get it done by quart...
WHAT IS MY THOUGHT LIKE?
All the children except one sit in a circle. This one thinks of
something and, standing in the middle of the circle, asks each one in
turn: "What is my thought like?"
Each one names some object, and when all h...
ORANGES AND LEMONS.
The two tallest children, one named "Orange," the other "Lemon," join
hands and form an arch for the other children to pass under. The
children, holding on to each other's dresses, march in single file and
sing:...
REDHOT POTATO.
The "potato" in this game is a knotted handkerchief. One player is
chosen for the center, and the others sit around in a circle. The one
in the center throws the "potato" to anyone in the circle. This one
must t...
JUDGE AND JURY.
Arrange the children in two rows, facing each other. The judge sits at
one end in the aisle. He asks one of the jury a question (anything he
happens to think of). The one who is questioned must not answer, but
th...
REUBEN AND RACHEL.
Blindfold one of the players. All the rest form a ring and dance
around him until he points at some one. That one enters the ring and
the blindman calls out: "Rachel;" she answers: "Here, Reuben," and
moves about...
FROG IN THE MIDDLE.
The children form a ring. One, the frog, is chosen out, and he stands
in the middle of the circle.
The children, holding hands, dance around him, saying: "Frog in the
middle, jump in, jump out, take a stick and...
HORSEMEN.
This is a rough-and-tumble game for the boys, and must be played
either outside, or in a large bare room.
Sides are chosen, the big boys taking the small boys on their back,
carrying them "pick-a-back." The on...
MY HOUSE, YOUR HOUSE.
Attach a string to the end of a small stick. At the end of the string
make a loop that will slip very easily. On a table make a circle with
chalk.
The leader, or fisherman, arranges the loop around the circle ...
Even More Ciphers Codes And Keys
LESSON VII—THE TIME-TEACHING CLOCK
In this clock the movable colored dots indicating the minutes are used to spell out the time in cipher. In the working cards to be provided for the child the colored d...
Even More Ciphers Codes And Keys
LESSON VII—THE TIME-TEACHING CLOCK
In this clock the movable colored dots indicating the minutes are used to spell out the time in cipher. In the working cards to be provided for the child the colored d...
Ciphers Codes Or Keys
This lesson is intended to teach the code or key. Attention is called to the mathematical regularity of its construction, which will enable the teacher to demonstrate it in a very simple manner. First write the c...